I would also share here the commands that add the font to a PICO-8 game (it’s 3 lines of compressed pixel info, I generated them from sprites using a custom tool).
Pixel font maker code#
Would it be OK if I shared the code for this on the PICO-8 BBS (forum) with credit and link? Other people would be able to use the font and change it. Had to sacrifice diacritics, but these could be done by drawing base character + superposition control char + accent or other I saved thorn, dh and esszet :) I’m not 100% done yet and not satisfied with some of my spacing changes. I had to adapt (height and width must be the same for all glyphs, no descenders, etc) and invent some glyphs for special characters (you can see arrow and action buttons for example). I program with PICO-8 (an emulator for a console that didn’t really exist with retro feeling and restrictions) custom fonts used to be costly (take much of the limited spritesheet + require custom code for drawing) but the latest version adds a simpler, cheaper way to define a custom font to use with the print function and built-in text effects.
Pixel font maker free#
Window_! Thanks for sharing free fonts, they are really nice! If you are using Yanfly's Message Core then i think this may be the one for you: P.S: Thanks to Xilefian for giving me the general idea for this. You can also change the outline's color if you want to by replacing the 0's with numbers RGB. The 1 at the end is the opacity,pretty much the problem that you have is that is set to 0.5 by default making it look blurry. This may work if you are not using plugins that already mess around with the outline opacity, pretty much replace with = 'rgba(0, 0, 0, 1)' This will give you the basic Black color but not "blurry".